Market Size
The global gaming economy is entering a new era. Players no longer just play; they collect, create, and own. RealGo sits at the intersection of several high-growth sectors, including meme coins, NFTs, augmented reality (AR) gaming, adventure gaming, and location-based mobile experiences inspired by Pokémon GO. This multidimensional approach not only enhances the depth of gameplay but also amplifies the market potential by drawing from diverse user bases. Here's a detailed breakdown of the segments that constitute our Total Addressable Market (TAM):
Meme Coin Users: Meme coins like Dogecoin, PepeCoin, and Floki Inu have shown viral engagement and community-driven momentum, representing an estimated 20 million active users globally.
NFT Market: NFTs have revolutionized digital ownership, expanding from art into gaming, collectibles, and identity systems. This market now includes more than 11 million participants globally.
AR Gamers: Inspired by experiences like Pokémon GO, the AR gaming sector continues rapid expansion, with over 1 billion mobile AR users globally.
Adventure Games: A timeless and globally popular genre, attracting more than 143 million enthusiasts worldwide.
General Gamers: Representing all major gaming platforms, this massive segment includes over 3.2 billion players worldwide.
Pokémon GO-like Products: This niche within AR and location-based gaming has collectively attracted over 1 billion global downloads.
Calculating the Total Addressable Market
Combining these figures gives us a preliminary market pool:
Total Combined User Base: The aggregated user base across all segments is approximately 4.97 billion, though this figure includes overlaps among the segments.
Adjusted for Unique Reach and Overlaps: Realistically, not all segments are entirely distinct. After adjusting for overlaps, the unique potential user base conservatively stands at approximately 1.8 billion unique global users.
Estimating Market Capture
If RealGo captures just 0.1% of this refined and unique user base, the immediate market reach translates to:
Total Addressable Market (Users): 1,800,000,000 × 0.001 = 1,800,000 users.
Market Size Reference
https://www.skyquestt.com/report/web-3-0-blockchain-market#:~:text=Web 3.0 Blockchain Market Insights,period (2024-2031).
https://www.skyquestt.com/report/mobile-gaming-market#:~:text=Mobile Gaming Market Insights,period (2024-2031).
https://www.gminsights.com/industry-analysis/web3-gaming-market/market-size#:~:text=Web3 Gaming Market size was,is substantially impacting the market.
https://www.binance.com/en/blog/all/binance-global-user-survey-45-joined-crypto-in-2024-6434747834824784265 Binance Global User Survey: 45% Joined Crypto in 2024
https://coinlaw.io/bitcoin-statistics/ Bitcoin Statistics 2025: Market Insights, Adoption Trends, and Future Predictions
https://www.coolest-gadgets.com/nft-statistics/ NFT Statistics By Market Size, Industries, Demographics and Facts
https://www.statista.com/statistics/1098630/global-mobile-augmented-reality-ar-users/ Mobile augmented reality (AR) users worldwide from 2023 to 2028
https://www.statista.com/outlook/amo/app/games/adventure-games/worldwide Adventure Games - Worldwide
https://prioridata.com/number-of-gamers/ How Many Gamers Are There in 2025? Latest Stats
https://www.owebest.com/blog/pokemon-downloads Pokémon Go: Downloads, Revenue and Usage Statistics 2025
https://www.dexerto.com/pokemon/how-many-people-play-pokemon-go-pokemon-go-player-count-2132719/ How many people play Pokemon Go? Pokemon Go player count 2025
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