Market Size
The global gaming economy is entering a new era. Players no longer just play; they collect, create, and own. RealGo sits at the intersection of several high-growth sectors, including meme coins, NFTs, augmented reality (AR) gaming, adventure gaming, and location-based mobile experiences inspired by Pokémon GO. This multidimensional approach not only enhances the depth of gameplay but also amplifies the market potential by drawing from diverse user bases. Here's a detailed breakdown of the segments that constitute our Total Addressable Market (TAM):
Global Gaming: $300B+ global gaming market, structurally resilient across cycles.
Web3 Gaming: recorded approximately 7.4 million daily active wallets in 2024, accounting for roughly 26–29% of total on-chain activity. Despite the broader downturn in capital markets, user activity within the Web3 gaming sector has remained notably resilient, underscoring the sector’s role as a key driver of sustained on-chain engagement.
Meme Coin Users: Meme coins like Dogecoin, PepeCoin, and Floki Inu have shown viral engagement and community-driven momentum, representing an estimated 20 million active users globally.
AR Gamers: Inspired by experiences like Pokémon GO, the AR gaming sector continues rapid expansion, with over 1 billion mobile AR users globally.
General Gamers: Representing all major gaming platforms, this massive segment includes over 3.2 billion players worldwide.
Pokémon GO-like Products: This niche within AR and location-based gaming has collectively attracted over 1 billion global downloads.
NFT Market: NFTs have revolutionized digital ownership, expanding from art into gaming, collectibles, and identity systems. This market now includes more than 11 million participants globally.
Crypto User Base: The global crypto user base has surpassed 500 million users, skewing toward younger demographics. This audience demonstrates strong demand for meme-driven, social, and play-based applications, reflecting a shift toward culturally expressive and engagement-oriented on-chain experiences.
RealGo Growth Since GTM from October
★ Launched GTM mid October 2025 and scaled to 180,000+ total players and 56,000+ weekly active users to date (data updated as of January 2026)
★ Distributed more than $50,000+ in rewards to date (data updated as of January 2026)
★ Strong momentum across key markets including Philippines, Vietnam, Indonesia, Japan and the U.S.
Market Size Reference
https://www.skyquestt.com/report/web-3-0-blockchain-market#:~:text=Web 3.0 Blockchain Market Insights,period (2024-2031).
https://www.skyquestt.com/report/mobile-gaming-market#:~:text=Mobile Gaming Market Insights,period (2024-2031).
https://www.gminsights.com/industry-analysis/web3-gaming-market/market-size#:~:text=Web3 Gaming Market size was,is substantially impacting the market.
https://www.binance.com/en/blog/all/binance-global-user-survey-45-joined-crypto-in-2024-6434747834824784265 Binance Global User Survey: 45% Joined Crypto in 2024
https://coinlaw.io/bitcoin-statistics/ Bitcoin Statistics 2025: Market Insights, Adoption Trends, and Future Predictions
https://www.coolest-gadgets.com/nft-statistics/ NFT Statistics By Market Size, Industries, Demographics and Facts
https://www.statista.com/statistics/1098630/global-mobile-augmented-reality-ar-users/ Mobile augmented reality (AR) users worldwide from 2023 to 2028
https://www.statista.com/outlook/amo/app/games/adventure-games/worldwide Adventure Games - Worldwide
https://prioridata.com/number-of-gamers/ How Many Gamers Are There in 2025? Latest Stats
https://www.owebest.com/blog/pokemon-downloads Pokémon Go: Downloads, Revenue and Usage Statistics 2025
https://www.dexerto.com/pokemon/how-many-people-play-pokemon-go-pokemon-go-player-count-2132719/ How many people play Pokemon Go? Pokemon Go player count 2025
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