> For the complete documentation index, see [llms.txt](https://realgo.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://realgo.gitbook.io/whitepaper/meme-pet-system/crafting-system.md).

# Crafting System

The **Crafting System** is a core feature of RealGo’s progression and battle enhancement mechanism.\
While Meme pets play a vital role in exploration and combat, true strength comes from mastering the art of crafting.

Through the collection and combination of **materials**, players can Craft **Meme Runes** and **Character Gears** — key items that significantly enhance attributes and overall battle performance.

<figure><img src="/files/LEfS1TrLLtv1CXeohqmd" alt=""><figcaption></figcaption></figure>

### Materials <a href="#e33e" id="e33e"></a>

* **Sources**: Adventure fields, battle challenges, and event rewards.
* **Extremely rare materials**: special events, used for higher-tier crafting.
* **Tier Differences**: Materials have different tiers, and the tier determines the strength of the crafted item.

Remember: Materials are the foundation of everything — the more you grind, the more powerful you become! (And yes, you can also grab some from the shop )

### Meme Runes <a href="#eb69" id="eb69"></a>

Runes are the **core items** for boosting battle stats.

* **Six Categories**:

> Critical
>
> Damage Reduction
>
> Evasion
>
> Accuracy
>
> Health
>
> Damage Boost

* **Crafting Features**:

> Players can only choose the **tier** of the rune.
>
> The **type is random** within the six categories(you’ll never know which one you’ll get!).
>
> The **stat values are also random** — higher-tier runes unlock stronger ranges.

Pro Tip: Crafting runes is basically like opening a loot box — prepare your materials and let luck decide today’s outcome!

<table><thead><tr><th width="62.06640625"></th><th width="128">Rune of Might</th><th>Crit Stone</th><th>Guard Shield</th><th>Evasion Charm</th><th>Vision Mirror</th><th>Vital Core</th></tr></thead><tbody><tr><td></td><td>Damage Increase</td><td>Critical Rate</td><td>Damage Reduction</td><td>Evasion</td><td><strong>Accuracy</strong></td><td>Max HP</td></tr><tr><td>Ⅰ</td><td>5%</td><td>8%</td><td>5%</td><td>8%</td><td>12%</td><td>8%</td></tr><tr><td>Ⅱ</td><td>6%</td><td>10%</td><td>6%</td><td>10%</td><td>15%</td><td>10%</td></tr><tr><td>Ⅲ</td><td>8%</td><td>12%</td><td>8%</td><td>12%</td><td>18%</td><td>12%</td></tr><tr><td>Ⅳ</td><td>10%</td><td>15%</td><td>10%</td><td>15%</td><td>22%</td><td>15%</td></tr></tbody></table>

### Character Gears <a href="#id-335f" id="id-335f"></a>

Gear doesn’t just enhance your base stats — it can also provide unique **bonus effects**!

* **Gear Slots**: Rings, Accessories, Bracelets, Necklaces.
* **Base Stats**: Attack, Defense, Health.
* **Bonus Effects (random)**:

> Higher critical rate
>
> Drop rate boost
>
> Cooldown reduction

Different gear slots tend to give different kinds of bonuses. Mix and match to create **your own playstyle**!

#### **Ring**&#x20;

Ring effects apply in all situations. Rings come in two categories: Ring of Fury （**Attack Rings）** and Ring of Aegis （**Defense Rings）**. When crafted, the ring’s category is determined at random. Each ring randomly rolls **1–3 combat-related attributes**. Players can equip **up to two rings** at the same time.

*Example:* A crafted item may be a Ring of Fury with attributes such as **DMG** and **Cast Time**.

| Attack Rings           | Defense Rings             |
| ---------------------- | ------------------------- |
| Damage Increase        | Damage Reduction          |
| Critical Rate          | Critical Resistance       |
| Critical Damage        | Critical Damage Reduction |
| Casting Time Reduction | Evasion Increase          |
| Energy Recovery        | HP Increase               |
| Life Steal             | HP Regeneration           |
| Cooldown Reduction     | Movement Speed Increase   |

There are a total of **five tiers** (with **four currently available**). The **higher the tier**, the **stronger the attached attribute effects**.

<table><thead><tr><th width="128.36328125">Ring of Fury</th><th width="143.7421875">Ring of Fury Ⅰ</th><th width="140.82421875">Ring of Fury Ⅱ</th><th width="145.84375">Ring of Fury Ⅲ</th><th>Ring of Fury Ⅳ</th></tr></thead><tbody><tr><td>Damage Increase</td><td>2.00%</td><td>3.00%</td><td>4.00%</td><td>5.00%</td></tr><tr><td>Critical Rate</td><td>3.00%</td><td>4.50%</td><td>6.00%</td><td>7.50%</td></tr><tr><td>Critical Damage</td><td>6.00%</td><td>9.00%</td><td>12.00%</td><td>15.00%</td></tr><tr><td>Casting Time Reduction</td><td>3.00%</td><td>4.50%</td><td>6.00%</td><td>7.50%</td></tr><tr><td>Energy Recovery</td><td>3.00%</td><td>4.50%</td><td>6.00%</td><td>7.50%</td></tr><tr><td>Life Steal</td><td>3.00%</td><td>4.50%</td><td>6.00%</td><td>7.50%</td></tr><tr><td>Cooldown Reduction</td><td>3.00%</td><td>4.50%</td><td>6.00%</td><td>7.50%</td></tr></tbody></table>

<table><thead><tr><th width="137.6875">Ring of Aegis </th><th width="148.34375">Ring of Aegis Ⅰ</th><th>Ring of Aegis Ⅱ</th><th>Ring of Aegis Ⅲ</th><th>Ring of Aegis Ⅳ</th></tr></thead><tbody><tr><td>Damage Reduction</td><td>2.00%</td><td>3.00%</td><td>4.00%</td><td>5.00%</td></tr><tr><td>Critical Resistance</td><td>3.00%</td><td>4.50%</td><td>6.00%</td><td>7.50%</td></tr><tr><td>Critical Damage Reduction</td><td>6.00%</td><td>9.00%</td><td>12.00%</td><td>15.00%</td></tr><tr><td>Evasion Increase</td><td>3.00%</td><td>4.50%</td><td>6.00%</td><td>7.50%</td></tr><tr><td>HP Increase</td><td>3.00%</td><td>4.50%</td><td>6.00%</td><td>7.50%</td></tr><tr><td>HP Regeneration</td><td>6.00%</td><td>9.00%</td><td>12.00%</td><td>15.00%</td></tr><tr><td>Movement Speed Increase</td><td>3.00%</td><td>4.50%</td><td>6.00%</td><td>7.50%</td></tr></tbody></table>

### Crafting Rules <a href="#a440" id="a440"></a>

**Consumes Materials**: Each craft requires materials of the chosen tier.

**Runes**:

You can only decide the tier.

The type & stat values are fully random.

**Gear**:

You can choose the gear slot (e.g., necklace).

Bonus effects are still random.

**High-Tier Crafting**: Requires rare materials and may unlock **unique bonus traits**.
