> For the complete documentation index, see [llms.txt](https://realgo.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://realgo.gitbook.io/whitepaper/meme-pet-system/pet-companion.md).

# Pet Companion

In cases where players prefer not to engage in active exploration, the **Pet Companion System** enables passive map exploration. This feature allows a player’s pet to autonomously navigate the game world, functioning as a virtual extension of the player to explore new areas, capture additional pets, and continue progression even without direct player movement.

* Once activated, your character will remain fixed at your GPS location.
* The pet becomes your **movable character**, which you can control to explore the map.
* If a pet ventures far from its original location and encounters other pets, it can initiate a capture. When it meets a Boss, it can engage in battle — even if the player is not physically present at that location.

<figure><img src="https://3620822572-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2kRCQ84UftBSCdXjY6sM%2Fuploads%2F66K3QKn80MHlKWQFn9Xf%2Fimage.png?alt=media&amp;token=ad75803c-6b91-4bb5-a5a5-5b35bdfc8385" alt=""><figcaption></figcaption></figure>

### **Attribute Effects** <a href="#e3a8" id="e3a8"></a>

When exploring with Pet Companion, three attributes directly affect performance:

1. **Movement Speed** → determined by the pet’s **Speed** stat.
2. **Radar Range** → determined by the pet’s **Focus** stat; higher range means easier discovery of pets and Core Fields.
3. **Energy Consumption** → tied to **HP**; the longer the exploration, the more energy is consumed.
