> For the complete documentation index, see [llms.txt](https://realgo.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://realgo.gitbook.io/whitepaper/meme-pet-system/growth-and-progression.md).

# Growth and Progression

In RealGo, pets are more than just companions—they are powerful allies that players can capture and evolve to dominate battles and overcome challenges. Each pet possesses unique **elemental attributes**, **skills**, and **growth potential**, making strategic progression essential for success.

## **Pet Level-Up**

* Pets can be leveled up to **Level 60** by using **upgrade materials.**
* Each level-up increases key attributes, making pets stronger and unlocking deeper battle potential.

#### Strategy Tips <a href="#id-5a90" id="id-5a90"></a>

**Level Up Yourself** , Pet level is capped by your player level.

— Play frequently to gain EXP and unlock higher caps.

<figure><img src="/files/RK9XWKormj6k8kDh47Mt" alt=""><figcaption></figcaption></figure>

## Meme **Evolution**&#x20;

Pets can choose to evolve or not at specific advancement stages. Once evolved, they enter their **second form**. (*Note: IP-based pets cannot evolve.*) Some skills can only be learned after evolving to a higher form.

<figure><img src="/files/ryCGKPjX6oW4VpvxXCI8" alt=""><figcaption></figcaption></figure>

## **Pet Star-Up**&#x20;

There are a total of five star levels.

Pets can be stared up by consuming specific materials. Each time pets rank up, they gain **Training Points**, which players can allocate freely to their attributes. Ranking up grants **10 Training Points per star**.

<figure><img src="/files/jjZ5Z8sppor0tiOv6jCH" alt=""><figcaption></figcaption></figure>

Different pet rarities require corresponding quantities of **Star-Up Materials**:

| Pet Rarity | Item         | Star 1 | Star 2 | Star 3 | Star 4 | Star 5 |
| ---------- | ------------ | ------ | ------ | ------ | ------ | ------ |
| SSR        | Apex Card    | 3      | 6      | 12     | 18     | 30     |
|            | or Core Card | 9      | 18     | 36     | 54     | 90     |
| SR         | Apex Card    | 1      | 2      | 4      | 6      | 10     |
|            | or Core Card | 4      | 8      | 16     | 24     | 40     |
|            | or Plus Card | 40     | 80     | 160    | 240    | 400    |
| S          | Core Card    | 2      | 4      | 8      | 12     | 20     |
|            | or Plus Card | 20     | 40     | 80     | 120    | 200    |
|            | or Base Card | 60     | 120    | 240    | 360    | 600    |
| A          | Plus Card    | 2      | 4      | 8      | 12     | 20     |
|            | or Base Card | 8      | 16     | 32     | 48     | 80     |
| B          | Base Card    | 2      | 4      | 8      | 12     | 20     |

## **Pet Attribute-Up**&#x20;

The Attribute Level is crucial for enhancing a pet’s overall performance in battles. By upgrading the Attribute Level, players can boost their pet’s **Focus (FOC), Defense (DEF), Attack (ATK), Health Points (HP), and Speed (SPD)**&#x20;

Each attribute can be upgraded individually. For example, the one below is the Speed attribute upgrade.

<figure><img src="/files/TpLSnhWuqQ4cSDi8S5FS" alt=""><figcaption></figcaption></figure>
